
My Game Projects
Below, you can view my in-progress or completed game projects and concepts. My responsibilities for each game vary from programmer to artist to writer to musician, or even all four roles combined.





01
Infinite Night
"Infinite Night" is a 2-D point-and-click puzzle adventure web game myself and two others developed in Typescript using Wolfie2D, a game engine designed at Stony Brook University.
I programmed the framework and architecture of each level, I created the backgrounds for the Main Menu screens and Levels 1 and 4 using Procreate, and I wrote all of the music in GarageBand.
02
Pikmin Galaxy Adventure
"Pikmin Galaxy Adventure" is a slice of life Ren'Py visual novel game that follows the lives of Pikmin as they search the cosmos for their friend, Olimar. The game was submitted to NaNoRenO 2024, an international Ren'Py game jam held every year in March.
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I designed all of the character sprites, programmed the story script, wrote two routes and the conclusion of the story, and composed two pieces (Sirena Beach and Inkopolis) in GarageBand.








03
As Above, So Below
Similar to "Dog Side of the Moon", "As Above, So Below" was my team's submission for the 2022 Annual Ren'Py Competition. For this game, I not only drew all of the characters in addition to creating the title screen, but I also assisted in programming one of the game's endings and implemented all of the music and sound effects.
04
Dog Side of the Moon
"Dog Side of the Moon" is a visual novel game developed using the Ren'Py game engine. It was submitted for the week-long 2023 Ren'Py Competition held every Spring semester by the Game Development & Design Club at Stony Brook University.
I was responsible for designing all of the characters, and I drew them all digitally in Procreate.



Meet the Characters!













